![]() Bots difficulty level can be customized and are accurate.Bots respond smartly to their surroundings, they will go to you if you shoot, uav, etc.Bots play all gamemodes/objectives, they capture flags, plant, defuse bombs, etc.Bots press all the buttons with native engine input (ads, sprint, jump, etc).(all normal maps, most to all custom maps) Bots move around the maps with native engine input.Mod doesn't add anything unnecessary, what you see is what you get.Īdds AI clients to multiplayer games to simulate playing real players. gsc files, meaning EVERY other mod is compatible with this mod. Have a look at Documentation to see whats possible! ![]() Have a look at Using the Waypoint editor.Ī clean and nice menu, you can edit every bot DVAR within in-game.Įverything can be customized, ideal for both personal use and dedicated servers. Make sure to disable this DVAR by adding set bots_main_firstIsHost 0 in your server config! ContentsĪ Waypoint Editor for creating and modifying bot's waypoints of traversing the map. This is so inexperienced users of the mod can access with menu without any configuration. The bots_main_firstIsHost DVAR is enabled by default! You can find the ModDB release post here. It aims to add playable AI to the multiplayer games of World at War. Bot Warfare is a GSC mod for the T4M project and PlutoniumT4 project.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |